Java4K - Minimum Games, Maximum Fun!

View Game: Ballmove


By Jyro117, submitted on Dec 6, 2011
Min JRE version: 1.6
This game was submitted in the Java4K 2012 Competition.
Source code available! Show source code

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They are blue, you are yellow. They don't like you!

Try to survive as many levels as possible, each progressively harder than the last. Some of the blues might even try to follow you!

- Difficulty has been slightly adjusted
- Added visual indicator when hit
- Added ability to select starting level



Move - AWSD or Arrows
Abilities - 1, 2, 3 and 4
Pause - P

You can set the starting level by pressing the following keys on the title screen.
1 - Level 1 (Default)
2 - Level 6 (Normal)
3 - Level 12 (Hard)
4 - Level 18 (Very Hard)
5 - Level 24 (Insane)

1 - Slow, unleash the power of gray. your enemies move at half speed for 4 seconds. 40 second cooldown.

2 - Immune, unleash the power of white. Your enemies are unable to harm you for 5 seconds. 100 second cooldown.

3 - Boost, unleash the power of yellow. You feel weightless and move unrestricted for 3 seconds. 30 second cooldown.

4 - Repel, unleash the power of darkness. Your enemies cower in fear for 1 second. 20 second cooldown.

Note: If you complete a level with 100% life you gain a bonus to your score.

User Comments

Total 3 comments:

#1 By Bearded Cow Dec 6, 2011 at 11:06:07
Score 19377 - Nice game, but the levels don\'t get hard enough quick enough.
#2 By StephR Dec 21, 2011 at 21:11:59
Bearded Cow is right, you should add the possibility to start the game from different scores like 0, 5000 and 10000, and thus different difficulty levels. Have a thought for your experimented players !
#3 By avarga Mar 2, 2012 at 01:18:37
Good job listening to feedback. Fun game :)

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