By BenniBanni, submitted on Dec 15, 2011
(Click on game for focus)
That's my first entry ever.
While playing around with the applet, i remembered a game called "Ataxx", so i recoded it in 4K :)
2011-12-16: I changed the Mouse-Event to "PRESSED". (instead of "CLICKED")
Feels better now ;)
Also changed the "GAME OVER" to "YOU WON" & "YOU LOST"
2012-01-10: Fixed the crashing-bug when selecting an spot with no possible targets.
You are the green Player and must try to assimilate more fields than the "AI"
To do so, select one of your green spots.
All fields, which now are yellow are possible targets.
If you select a target one field away, your new spot (which is created on this field) will also assimilate the four nearby fields in the north, the east, the south and the west.
If you select a target which is 2 fields away, only this field will be yours.
Total 6 comments:
|#1||By StephR||Dec 21, 2011 at 21:00:31|
|It seems to be an interesting game, but it would be certainly much better with a bigger screen size !|
|#2||By BenniBanni||Dec 27, 2011 at 08:53:12|
|Good point. Maybe I\'ll tweak the graphics as well, I\'ve some hundred bytes left :)|
|#3||By Duncan Horn||Dec 28, 2011 at 22:53:57|
|Small bug: crashes when you select a circle that has no valid moves. It would also be awesome if it was possible to reset the game or had multiple levels (larger board, harder difficulty, etc.). Other than that, good job. You should have more than \"some hundred bytes left\" considering the simplicity of the game. Have you tried any compression software? I\'m using pack200 for my entry. Without it, my jar is over 6 kB|
|#4||By BenniBanni||Jan 10, 2012 at 14:41:08|
|Thanks Duncan Horn! Fixed that bug. No IÂ´m not using any compression-software right now. But I`ll give it a try...|
|#5||By BenniBanni||Jan 10, 2012 at 15:13:40|
|Now you must not reload the page after the game has ended... just click once again to reset the game :)|
|#6||By Eddie Rich||Jan 20, 2012 at 18:05:50|
|Good job, interesting game. Abstract strategy is my favorite. My only suggestion is find a way to let the player see the computers move, then make the move. For instance, blink the red spot, maybe blink red circles where the AI is going to assimilate, then redraw the board. Do the same for the player after they make their move. Really fun game, I enjoyed it! Ed|
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